
We’ve got a new engine and a new console lifecycle to take advantage of, so the tech is one area that we don’t want stuck in the past. Splinter Cell Remake - Teaser Trailer Announcement Ubisoft has officially announced today that they are remaking the first splinter cell game. Peter Handrinos: From a tech perspective, if I had to boil it down to a couple of words in terms of the difference, what we’re doing is exploration and innovation here. How do we make sure that new fans are able to pick up the controller and dive right in, and fall in love with the game and the world right from the get-go? I’m upside-down, shimmying along a pipe on the.
Splinter cell remake trailer update#
So, as we’re building it from the ground up, we’re going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world. In Chaos Theory, the third and arguably the best Splinter Cell game, there’s a moment that’s always stuck with me. Although we’re still in the very earliest stages of development, what we’re trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity. So, I think it kind of has to be a remake as opposed to a remaster. The gaming public now has an even more refined palate.

The original Splinter Cell has a lot that was amazing and revolutionary at the time it came out, 19 years ago. Matt West: To me, a remake takes what you’d do in a remaster and goes a little bit further with it. How are you approaching Splinter Cell as a remake? What makes it a remake and not a remaster? Creative Director Chris Auty, Producer Matt West, and Technical Producer Peter Handrinos answered a few questions about the game:
